Discussion about this post

User's avatar
Chris Paterson's avatar

Not at all convinced I agree with this: “If Codex enables me to replace a legacy product with something that has 10x less code in it, then I can afford to have 10x more bugs per kloc and the quality remains the same”. It depends why you’re able to cut the code down so drastically. If it’s primarily because the old codebase was full of dead code that never got executed or legacy features we can live without now, you need to have stripped out bugs at the same rate you stripped out code, so your bugs-per-kloc ratio needs to be about the same to maintain quality.

1 more comment...

No posts

Ready for more?